Overview
I’m Head of 3D and Avatars at Hallway AI, leading 3D pipeline, high-feature avatar, animation, and environment content delivery. I build automated pipelines that port brand IP characters across games, software, standards, and web/mobile targets, with deep work in modeling, rigging, animation, shaders, VRM, Unreal Engine, Three.js, and React Three Fiber.
My broader background includes software and hardware design, embedded systems, sensors, DSP, robotics, motor controllers, low-power devices, and debugging with oscilloscopes, logic analyzers, simulators, and software tools. Below is a timeline and running log of projects, achievements, and interests across 3D, game development, engineering, art, performance, and adventure.

























